1/8/2024 0 Comments Kerbal multiplayer![]() ![]() The militarization of space is a very topical subject so I don't find it sassy in ksp. it will give something almost never seen in the video game while being fun and bringing the subject of armed conflict into a saptial game that wants close to realism. Other possible armament solutions, some new parts to make suitable probes or manned vessels (even if we will always be very, very far from Star Wars) and a system similar to the one we have to achieve our trajectories and our transfers in the space to try to aim a target. The mod should offer the EM gun and the constraints related to its operation (electricity, weight ect) So the best is a good big electromagnetic cannon to swing at very high speed full of small projectiles that would be potentially fatal for a ship in orbit several million kilometers away. After that the weapons must go with it, the best for a space war concretely it is not the lasers the missiles or the plasma, it is the kinetic energy of your projectiles. I like the concept personally, not because it works with ksp, but because I will be curious to find out what a space "war" game with semi realistic physics like ksp will look like. Wording the post better as it gave some people the wrong impressions That should be delegated solely to mods and how you yourself play KSP. Please note that Physics Range Extender and Module Manager are required dependencies for BD Armory Continued. For any past forum posts please refer to the Old BDAcTopic here: The old BDAc Forum Topic has been locked by the topic owner. When a weapons mod eventually comes to KSP2, playing war in multiplayer would be very fun IMOĬLARIFICATION: I'm not saying stock KSP2 should have weapons and some kind of focus on warfare. I have created a fresh new Topic to maintain BDAc continuity. It supports subspace-style (and master controlled warp) warping & career mode, with an easy-to-edit server database. DarkMultiPlayer is a multiplayer mod for KSP. It'll be fun to play war in KSP2 less as role play but actual strategy in multiplayer. DMP is a multiplayer mod for kerbal space program. Imagine scouting a planet for a good spot to place a strategic base! Maybe you've found a good canyon and you can put a fighter base at the base of a cliff, or you have a tall point of land that you place a fort on to protect the nearby area. Not only can you fight on other planets without needing to haul weapons and vehicles across space, but you can fight each other's bases and fight for control over parts of a planet/moon, or fight for total control over the whole thing. With the new base system in KSP2 and stock multiplayer, you won't need nearly as much mods, but playing war will (most likely) work much differently. Most of the time the fighting only happens on Kerbin, and when its in space its usually role play and not strategy based. You need mods to make bases and cities, you need mods like BDArmory so you can actually fight, and if you're not doing it alone you'll need a multiplayer mod. In KSP1 you need a lot of mods if you want to play war. Better creation of network messages so they are easier to modify.I've been thinking warfare in KSP2 using mods and multiplayer would be awesome, much more so than in KSP1.Nat-punchtrough feature so a server doesn't need to open ports on it's router.Uses interpolation so the vessels shouldn't jump from one place to another. ![]()
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